| Andrew Rollings and Ernest Adams on Game Design |
| http://images.amazon.com/images/P/1592730019.01.LZZZZZZZ.gif Andrew Rollings and Ernest Adams on Game Design New Riders Publishing, 2003 How do you turn a great idea into a game design? What makes one design better than ... |
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| Chris Crawford on Game Design |
| http://images.amazon.com/images/P/0131460994.01.LZZZZZZZ.gif Chris Crawford on Game Design New Riders Publishing, 2003 Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without ... |
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| If I were designing the Jumpgate universe... |
| I would have each faction have many many sectors and stations that are culturally and logistically isolated from the other factions. After all, these factions evolved in their own isolation ... |
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| SWORDS! Are they really all we need? |
| As far as I've heard, we're still seeing swords as the only melee weapons in the game (one-handers and "We do still have two-handed weapons, though. But it seems like ... |
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